The object of the game is to move the torpedo underwater and place the torpedo in the opposing team’s goal area without committing a foul. Each game consists of three matches. Each match is played with a point scoring round that is played to five points per match. The team that reaches five points first wins the match. The team that wins two of the three matches wins the game.
Referees are allowed to extend break times between matches depending on the situation, such as:
Type A
A player commits a Class A technical foul for misbehavior or unsportsmanlike conduct. [Technical Foul]
Type B
A player commits a Class B technical foul when intentional physical contact between the players leads to an unsafe situation. [Technical Foul]
TECHNICAL PENALTIES
If a player receives (1) technical foul, they will be ejected from the game until the match to 5 points concludes. Then they will be allowed to return to the next match.
If a player receives (2) technical fouls, they will be ejected for the duration of all the scrimmages.